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Nevyn Auscent
Broke Sauce
1433
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Posted - 2014.07.20 00:34:00 -
[1] - Quote
As discussed in the Rorqual threads, this could be a purpose for Rorquals. Separate the boosts & all the other functions off the industrial core. Instead make it a Harvesting Core. When deployed on a 'moons grid' and active, it harvests moon minerals. With the proviso that a POS can't be deployed on the same grid as the gravitational presence interferes or some such method.
Suddenly you now have a conflict driver even inside a corp where some people want a POS for jump bridges, manufacturing or other services, others want to be able to harvest with multiple Rorquals on a moon. Amount of materials also becomes related to pilots in space rather than how many of each moon you own. Since you can harvest one moon with multiple people (Possibly capped but at a higher max rate than currently passive harvested since there will be down time also). And there are Empty moons for fast POS grabbing for offensive staging points making things a bit more dynamic also. |

Nevyn Auscent
Broke Sauce
1433
|
Posted - 2014.07.20 00:54:00 -
[2] - Quote
FT Diomedes wrote:
As I envision it, mining T2 raw materials should not be solely dependent on using slow, expensive capital class ships that will generally require a blob to kill. It should be something more accessible to everyone - but it would probably be okay if the Rorqual represented the pinnacle in that skill progression.
I would rather see T2 raw material gathering happen at anomalies, rather than on moons, but I don't suppose it matters that much - as long as it is relatively accessible to both PVPers and resource collectors.
A little could happen in anomalies also, but by making it happen at moons there is also a counter pressure to the 'POS everything' attitude. Since you can't have both POS & Moon mining at the same time then. |

Nevyn Auscent
Broke Sauce
1433
|
Posted - 2014.07.20 08:05:00 -
[3] - Quote
FT Diomedes wrote: That is a valid point, but you have a static income source now. It becomes like the old static complexes. It would be better if the mining happened in dynamic anomalies that could spawn anywhere in 0.0 space. That gets people moving around.
Yes, but if you recall, the static anoms were PvP hotspots since everyone knew they were there and that people ran them, so went hunting the runners. Which means we have turned Moon Minerals into a content & conflict creator since there will be ships at risk in space.
I'm not against random anomalies as well, but if moon mining is entirely removed then that removes a significant reason to bother holding space. While I feel we should be encouraging and rewarding holding space provided you actually put pilots out in that space as well to make you money. |
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